Skip to content
PullValue
Pokémon Diamond Pack

Pokémon

Pokémon Diamond Pack

Pokémon Diamond Pack is a $1,000 Courtyard Pokémon mystery pack with a calibrated expected value of $1,054.87, worth $892.42 at its observed 85% buyback — a cash-out ratio of 0.892x (1.055x at sticker FMV), so it currently returns less than its price on the average rip once the buyback haircut is taken. 36.2% of 138 indexed pulls met or beat the pack price. Rip Advisor verdict: CAUTION (51/100).

Ranked #31 of 75 ranked packs by cash-out ratio, #8 of 15 Pokémon packs.

This pack is no longer sold on Courtyard — the numbers below are its historical record.

Cash-out ratio

0.892x

$892.42 back on a $1,000 pack, at this pack's observed 85% buyback. At sticker FMV it is 1.055x.

95% range $775.12–$1,009.72 — that still includes the $1,000 price, so this edge is inside the noise of the sample.

CAUTION-10.8% ROI
HIGH CONFIDENCE · 138 pulls (54 effective) · todaySIGNAL Weakening · 15 h ago
Calibrated EV
$1,055
Cash-out EV
$892
Pack price
$1,000
Typical pull
$895
Hit rate
36.2%
Lifetime EV
$1,023
Pulls indexed
138
Last pull
19m ago

01 / Rip Advisor

Is Pokémon Diamond Pack worth it right now?

score 51/100CAUTION
  • Cash-out EV is $892 on a $1,000 pack (-10.8% net after the ~85% buyback) — the average rip loses money.
  • Cash-out EV is $892.42 against a $1,000.00 price, but the sample is not precise enough to call that a real edge — the 95% range is $775.12 to $1,009.72, which still includes the price. It leans negative; it is not established.
  • The typical pull (median) is $895 — most rips return less than the pack price; the EV is carried by rare chase cards.
  • Recent pulls are averaging 5.7% above where they were 7 days ago. A restock would look like this; so would a lucky week. We cannot see inventory, so this is a change in what came out, not a confirmed change in what is in there.
  • 36.2% of pulls meet or beat the pack price, across 138 indexed pulls.

Downside · bottom-quartile rip

−$338

1 in 4 rips returns ≤ $662 cash — covering 66% of the price.

Upside · top-decile rip

+$219

1 in 10 rips returns ≥ $1,219 cash. Both figures use the observed buyback ratio.

Log this decision:

Verdict is computed transparently from indexed pulls: cash-out ROI, median pull, 7-day trend, hit rate, and sample size. Redemption shipping (typically $16+) is not included — cards worth less than a few times the shipping cost are usually better instant-sold than shipped. Not financial advice.

02 / Pool signals

What's happening in the Pokémon Diamond Pack pool

Lifecycle stage, health, and chase removals — read from indexed pulls, never guessed.

Recent pulls are running above the lifetime average (EV +6% over 7 days) — the pool is trending up without a restock-sized jump.

IMPROVING

Recent pulls are running above the lifetime average (EV +6% over 7 days) — the pool is trending up without a restock-sized jump.

Pro adds the Pool Health score and chase-removal impact.

Not observable: packs remaining, value remaining, and which chases are still in the pool — Courtyard publishes a pull feed, not inventory. We label those unavailable rather than estimate them. Everything above is computed from indexed pulls and EV snapshots; thin or stale data pulls the score toward neutral. Formula

Chase tracker

chase tier ≥ $5,000 · confidence 100%

No chase-tier pulls (≥ $5000) observed in the last 30 days.

Removals are facts; what's left is not. Each row is a unique graded card observed leaving this pack, so it is no longer in the pool — though a card can return after a buyback, which is why re-listings are flagged. We show no “chance it remains”: Courtyard publishes pulls, not inventory, so that number would be guesswork. Formula

Signal lifetime

SIGNAL Weakening · 15 h ago

Pull flow has slowed past the usual gap of 5.3 h, so this read is ageing faster than the pack is producing evidence. At the observed pull rate, half the evidence behind this read is replaced in about 30 days.

Newest pull
15 h
observed
Pull rate
4.5/day
observed
Pulls, 7d
38
observed
Half-life
Pro

Aged, not predicted. Half-life counts how fast new evidence arrives, measured from real pull timestamps — it is not a forecast of where EV is heading. We publish no EV-drift half-life because our snapshot history is still too short for a regression to mean anything. The seeded placeholder points this note used to warn about have been flagged in the database and excluded from every chart, trend and score, so what you see plotted is observed data. Note the headline EV is decay-weighted, so it reacts to new pulls sooner than this whole-sample horizon implies. Methodology

03 / Contents

What has come out of Pokémon Diamond Pack

The eras, sets and cards this pack has actually produced. A record of past pulls — Courtyard publishes no inventory, so this is not a statement about what is left.

By era

Cards seen range from 1996 to 2026.

  • Current (2020+)34%$1,069 avg
  • Modern (2010-2019)31%$983 avg
  • Retro (2000-2009)25%$1,010 avg
  • Vintage (pre-2000)9%$1,051 avg

Most common sets

Sets these pulls came from.

  • Pokémon Asc EN-Ascended Heroes4%$1,185 avg
  • Pokémon Game4%$1,045 avg
  • Pokémon Pre EN-Prismatic Evolutions4%$1,614 avg
  • Pokémon Expedition2%$1,081 avg
  • Pokémon Movie Commemoration Random Pack2%$916 avg
  • Pokémon Neo Genesis2%$1,049 avg
  • Pokémon Rocket2%$753 avg
  • Pokémon SM Black Star Promo2%$978 avg

Cards seen most often

Named on 99% of readable pulls. The rest do not print a card number, and without one the card cannot be told apart from the set name.

  • Charizard3%$919 avg
  • Lugia3%$956 avg
  • Mega Dragonite EX3%$981 avg
  • Charizard EX2%$1,183 avg
  • Dark Blastoise2%$824 avg
  • Gengar2%$1,042 avg
  • Giratina V2%$897 avg
  • Mega Charizard X EX2%$764 avg

Built from the 137 indexed pulls of this pack so far — a record of what has come out, not a promise about what is left.

04 / Floor safety

Pokémon Diamond Pack floor safety & buyback reality

The two ways average EV lies to you — how top-heavy the pack is, and what FMV actually converts to in cash — then which exit pays most.

In Pokémon Diamond Pack, the top 2% of pulls account for 6% of all pulled value — low dilution. Value is spread fairly evenly across the pool, so the average is close to what a typical rip returns. The observed instant-offer ratio is 85% of FMV, which is the cash number every verdict on this page already uses.

Floor safety

low dilution

6% of everything this pack has paid out came from just the top 2% of pulls. Value is spread broadly across pulls, so the average sits closer to the typical rip here than it does on a top-heavy pack. It still sits above the median — check both.

Buyback reality

84.6% of FMV observed

Across 136 indexed pulls that carry a recorded bid, a $100 FMV pull cashes out around $85 if you instant-sell — in line with the platform's 84.6%. This is the figure every verdict on the site multiplies by.

Holding, listing, or physically redeeming can beat the instant offer — but redemption shipping (typically $16+) eats small wins.

Net exit value

135 paired pulls · 99% bid coverage · confidence 100%

Instant-selling the average (mean) pull here returns $867.22 — $157.86 below sticker FMV (15.4% haircut). That figure is the average of bids we actually recorded, not the platform rate applied blind.

Pro compares all three exits side by side, with the redemption breakeven and the value-by-value haircut curve for this pack.

Bids are recorded, resale is not. Instant-buyback figures are real offers captured at index time and can move. Redemption shipping starts near $16 in the US, is higher internationally, and is charged per shipment — batching pulls lowers it. We publish no resale estimate, liquidity score, or time-to-sell, because no such data is available to us. How buyback works

05 / Observed odds

Pokémon Diamond Pack odds — observed, not posted

Reconstructed from real pulls, so it shows what has actually been coming out — posted odds can't do that. It is a record of pulls, not a count of what is left.

Across 138 indexed pulls, 36.2% returned at least the $1,000 pack price and 2.2% returned double or more; the single best recorded pull is $4,151.

  • Under $500
  • $500 – $1,000
  • $1,000 – $2,000 · beats the pack
  • $2,000 – $5,000 · big hit
  • $5,000+ · chase

Observed across 137 indexed pulls — what actually came out of this pack, independent of the posted odds. The 48h column shows tier drift: a falling green tier means fewer of the good cards have come out lately — which may mean they are running out, or may just be a quiet 48 hours.

06 / Simulator

Pokémon Diamond Pack rip simulator

What ripping 1–20 packs looks like, using this pack's actual pull distribution.
Averaged over
$1,054.87 per pull
Cost
$5,000
Expected cash-out
$4,462
Expected net
-$538
≥1 hit chance
89.7%

Recent pool: pulls are weighted so newer ones count for more, the same basis as this pack’s headline, verdict and the budget tool. The 137 pulls behind the hit chance are unweighted either way, and the 85% buyback is applied to both. These two disagree here: -$107.58 per pack recent-weighted against -$134.31 all-time. The pool has moved, so which number you want depends on whether you think the recent run continues. Averages describe many rips — any single rip can land anywhere on the distribution.

Monte Carlo · 10,000 trials

P(profit) 14.8%

Mean net −$652

Cost $5,000

Worst 5%
−$1,563
Bottom quartile
−$1,184
Median
−$807
Top quartile
−$334
Best 5%
+$852

Bootstrap resampling of 137 observed pulls with the 85% cash-out applied. Every pull is drawn with equal probability, so this is an all-time average: it will sit below the headline whenever the recent pool has run better than the lifetime one, and above it when the reverse is true. It also assumes the pool doesn't change as you rip — for top-heavy packs the downside is understated once the grail leaves. Estimates, not financial advice.

07 / Big hits

Biggest Pokémon Diamond Pack pulls

08 / EV history

Pokémon Diamond Pack EV over time

Snapshot per scraper run. The dashed line is break-even — EV above it is +EV.

Calibrated EV currently sits at $1,054.87, above the $1,000 pack price, and has moved up 5.7% over the last 7 days.

0.903xCash-out ratio

Cash-out ratio over time: 591 points from Oct 27 to Nov 3, starting at 0.85x and ending at 0.90x, up overall (+6.2%), ranging between 0.84x and 0.94x.

09 / Quick answers

Pokémon Diamond Pack — quick answers

Is Pokémon Diamond Pack worth buying right now?
Our current verdict is CAUTION (score 51/100). Cash-out EV is $892 on a $1,000 pack (-10.8% net after the ~85% buyback) — the average rip loses money.
What is the EV of Pokémon Diamond Pack?
The calibrated EV is $1,054.87 against a pack price of $1,000.00, with a typical (median) pull of $895.15 across 138 indexed pulls.
What are the real odds of beating the pack price on Pokémon Diamond Pack?
36.2% of indexed pulls met or beat the pack price, and 2.2% returned at least double the price. These are observed odds reconstructed from real pulls, not the posted odds.
What is the typical pull from Pokémon Diamond Pack?
The median pull is $895.15 — half of all indexed rips returned less than that. The single best recorded pull is $4,150.70.

10 / Pull log

Latest Pokémon Diamond Pack pulls

Compare Pokémon Diamond Pack with other Pokémon packs

Same math, same methodology — cash-out ratios after each pack's own buyback, so the comparison is apples to apples.

Understand these numbers

Every figure on this page — EV, EV ratio, hit rate, dilution — is defined once and computed the same way for every pack.

Get instant +EV alerts

Pro · $15.91/mo billed yearly

Start Pro