
Pokémon
The Amazing Chase Encore
The Amazing Chase Encore is a Courtyard Pokémon mystery pack with a calibrated expected value of $164.50 and a typical (median) pull of $124.00 across 21 indexed pulls. Its pack price is not yet confirmed, so the EV ratio, hit rate, and Rip Advisor verdict are pending.
Ranked #48 of 81 tracked packs by EV ratio, #13 of 25 Pokémon packs.
Calibrated EV
$165
- Lifetime EV
- $164
- Cash-out EV
- $145
- Typical pull
- $124
- Pack price
- Unknown
- Hit rate
- —
- Pulls indexed
- 21
- Last pull
- 50m ago
01 / Rip Advisor
Is The Amazing Chase Encore worth it right now?
- No pack price on record, so no net or ROI figure can be computed.
Verdict is computed transparently from indexed pulls: cash-out ROI, median pull, 7-day trend, hit rate, and sample size. Redemption shipping (typically $16+) is not included — cards worth less than a few times the shipping cost are usually better instant-sold than shipped. Not financial advice.
02 / Pool signals
What's happening in the The Amazing Chase Encore pool
No price set — pool economics can’t be computed.
No price set — pool economics can’t be computed.
Pro adds the Pool Health score and chase-removal impact.
Not observable: packs remaining, value remaining, and which chases are still in the pool — Courtyard publishes a pull feed, not inventory. We label those unavailable rather than estimate them. Everything above is computed from indexed pulls and EV snapshots; thin or stale data pulls the score toward neutral. Formula
Chase tracker
Needs 30+ indexed pulls to define a chase tier for this pack — 21 so far.
Signal lifetime
SIGNAL Fresh · just nowRecomputed against pulls indexed in the last few hours.
- Newest pull
- 50 min
- observed
- Pull rate
- too soon
- observed
- Pulls, 7d
- 21
- observed
- Half-life
- Pro
Aged, not predicted. Half-life counts how fast new evidence arrives, measured from real pull timestamps — it is not a forecast of where EV is heading. We publish no EV-drift half-life because our snapshot history is too short and its early stretch is seeded placeholder data; a number regressed from that would describe our seed script, not the market. Note the headline EV is decay-weighted, so it reacts to new pulls sooner than this whole-sample horizon implies. Methodology
06 / Big hits
Biggest The Amazing Chase Encore pulls

1999 Neo Premium File Feraligatr - No Rarity - Holo (CGC 10 PRISTINE)

2005 Pokémon EX Deoxys #100 Hariyama EX - Holo Holo (PSA 9 MINT)

2000 Gym Challenge #6/132 Giovanni's Machamp - Holo (CGC 10 GEM MINT)

2000 Gym Challenge #6/132 Giovanni's Machamp - Holo (CGC 10 GEM MINT)

2000 Gym Challenge #43/132 Giovanni's Meowth (CGC 10 GEM MINT)

2023 Pokémon Mew EN-151 #181 Dragonair - Illustration Rare (PSA 10 GEM MINT)

2024 Pokémon Simplified Cs4a C-Polychromatic Gathering: Friend #169 Espeon Vmax - Hyper Rare-5 Card Pack (PSA 10 GEM MINT)

2018 Pokémon Sun & Moon Ultra Prism #58 Giratina - Holo (PSA 9 MINT)
07 / EV history
The Amazing Chase Encore EV over time
Calibrated EV currently sits at $164.50, and has moved up 76.9% over the last 7 days.
08 / Quick answers
The Amazing Chase Encore — quick answers
- Is The Amazing Chase Encore worth buying right now?
- Our current verdict is NO DATA (score 0/100). No pack price on record, so no net or ROI figure can be computed.
- What is the EV of The Amazing Chase Encore?
- The calibrated EV is $164.50 against a pack price of not yet set, with a typical (median) pull of $124.00 across 21 indexed pulls.
- What are the real odds of beating the pack price on The Amazing Chase Encore?
- 100.0% of indexed pulls met or beat the pack price. These are observed odds reconstructed from real pulls, not the posted odds.
- What is the typical pull from The Amazing Chase Encore?
- The median pull is $124.00 — half of all indexed rips returned less than that. The single best recorded pull is $369.40.
09 / Pull log
Latest The Amazing Chase Encore pulls
2000 Gym Challenge #43/132 Giovanni's Meowth (CGC 10 GEM MINT)$275.2050m ago
2000 Gym Challenge #6/132 Giovanni's Machamp - Holo (CGC 10 GEM MINT)$307.2050m ago
2024 Pokémon Simplified Cs4a C-Polychromatic Gathering: Friend #169 Espeon Vmax - Hyper Rare-5 Card Pack (PSA 10 GEM MINT)$199.0050m ago
2005 Pokémon EX Deoxys #100 Hariyama EX - Holo Holo (PSA 9 MINT)$325.0050m ago
2022 Pokémon Sword & Shield Start Deck 100 Corocoro Comic Version #002 Emolga (PSA 10 GEM MINT)$108.2050m ago
2023 Paldea Evolved - PAL EN #258/193 Skeledirge ex - Special Illustration Rare (Holo) (CGC 10 GEM MINT)$124.0050m ago
2026 Pokémon Asc EN-Ascended Heroes #226 Psyduck - Illustration Rare (PSA 9 MINT)$103.0050m ago
Astral Radiance #161/189 Beedrill V - Ultra Rare Holo (CGC 10 GEM MINT)$102.6050m ago
2018 Pokémon Sun & Moon Ultra Prism #58 Giratina - Holo (PSA 9 MINT)$149.001h ago
2000 Gym Challenge #6/132 Giovanni's Machamp - Holo (CGC 10 GEM MINT)$307.201h ago
1999 Gym 2: Challenge from the Darkness Erika's Venusaur - Holo (CGC 9 MINT)$132.501h ago
2023 Pokémon CLV-Trading Card Game Classic Venusaur & Lugia EX Deck #007 Pinsir (PSA 10 GEM MINT)$49.801h ago
2024 Pokémon Ssp EN-Surging Sparks #214 Braviary - Illustration Rare (PSA 10 GEM MINT)$110.001h ago
2023 Pokémon SV-P Promo #120 Pikachu - Gym Event Campaign (PSA 10 GEM MINT)$84.102h ago
2023 Pokémon CLV-Trading Card Game Classic Venusaur & Lugia EX Deck #015 Chansey (PSA 10 GEM MINT)$71.702h ago
2023 Pokémon Sv2a-Pokémon Card 151 #061 Poliwhirl - Reverse Holo Master Ball (PSA 10 GEM MINT)$114.002h ago
2025 Pokémon Dri EN-Destined Rivals #215 Cynthia's Garchomp EX - Holo Ultra Rare (PSA 10 GEM MINT)$70.502h ago
1999 Neo Premium File Feraligatr - No Rarity - Holo (CGC 10 PRISTINE)$369.402h ago
2023 Pokémon Mew EN-151 #181 Dragonair - Illustration Rare (PSA 10 GEM MINT)$263.002h ago
2000 Pokémon Gym Heroes #18 Misty - Holo (PSA 9 MINT)$135.003h ago
2002 Pokémon the Town on No Map #033 Voltorb - 1st Edition (PSA 9 MINT)$51.003h ago
Compare The Amazing Chase Encore with other Pokémon packs
Same math, same methodology — live EV ratios so the comparison is apples to apples.
Understand these numbers
Every figure on this page — EV, EV ratio, hit rate, dilution — is defined once and computed the same way for every pack.