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Sealed Magic: The Gathering Booster

Magic The Gathering

Sealed Magic: The Gathering Booster

Sealed Magic: The Gathering Booster is a Courtyard Magic The Gathering listing sold at 3 price points ($10, $25, $50) under one name. Its calibrated expected value is $16.09 with a typical (median) pull of $7.50 across 576 indexed pulls — pulls can't be tied to a specific price, so the EV ratio is shown per price point instead of a single verdict.

Ranked #129 of 129 tracked packs by cash-out ratio.

Buy on Courtyard ↗Opens courtyard.io — PullValue is independent and earns nothing from purchases.

Calibrated EV

$16

ROI
HIGH CONFIDENCE· 576 pulls · todaySIGNAL Fresh · 1.8 h ago
Calibrated EV
$16
Cash-out EV
$14
Pack price
Unknown
Typical pull
$8
Hit rate
Lifetime EV
$15
Pulls indexed
576
Last pull
1h ago

01 / Rip Advisor

Is Sealed Magic: The Gathering Booster worth it right now?

Multi-price listing

Courtyard sells this listing at 3 price points under one name, and pulls can't be tied to a specific price — so instead of one verdict, here is the same calibrated EV ($16.09) measured against each price:

If you payEV ratioSignalLean
$101.609xGREAT VALUEBUY
$250.644xHOUSE EDGESKIP
$500.322xHOUSE EDGESKIP
Log this decision:

Verdict is computed transparently from indexed pulls: cash-out ROI, median pull, 7-day trend, hit rate, and sample size. Redemption shipping (typically $16+) is not included — cards worth less than a few times the shipping cost are usually better instant-sold than shipped. Not financial advice.

02 / Pool signals

What's happening in the Sealed Magic: The Gathering Booster pool

Lifecycle stage, health, and chase removals — read from indexed pulls, never guessed.

No price set — pool economics can’t be computed.

NO DATA

No price set — pool economics can’t be computed.

Pro adds the Pool Health score and chase-removal impact.

Not observable: packs remaining, value remaining, and which chases are still in the pool — Courtyard publishes a pull feed, not inventory. We label those unavailable rather than estimate them. Everything above is computed from indexed pulls and EV snapshots; thin or stale data pulls the score toward neutral. Formula

Chase tracker

No pack price set, so a chase tier cannot be anchored.

Signal lifetime

SIGNAL Fresh · 1.8 h ago

Recomputed against pulls indexed in the last few hours. At the observed pull rate, half the evidence behind this read is replaced in about 27 days.

Newest pull
1.8 h
observed
Pull rate
21.1/day
observed
Pulls, 7d
207
observed
Half-life
Pro

Aged, not predicted. Half-life counts how fast new evidence arrives, measured from real pull timestamps — it is not a forecast of where EV is heading. We publish no EV-drift half-life because our snapshot history is too short and its early stretch is seeded placeholder data; a number regressed from that would describe our seed script, not the market. Note the headline EV is decay-weighted, so it reacts to new pulls sooner than this whole-sample horizon implies. Methodology

03 / Contents

What has come out of Sealed Magic: The Gathering Booster

The eras, sets and cards this pack has actually produced. A record of past pulls — Courtyard publishes no inventory, so this is not a statement about what is left.

By era

No printed years could be read from these names.

  • Year not stated100%$15 avg

Most common sets

Sets these pulls came from.

  • Magic: The Gathering Streets of New Capenna - Draft Booster26%$6 avg
  • Magic: The Gathering Avatar: The Last Airbender - Jumpstart Booster11%$6 avg
  • Magic: The Gathering Tarkir: Dragonstorm - Play Booster6%$7 avg
  • Magic: The Gathering The Lost Caverns of Ixalan - Set Booster6%$18 avg
  • Magic: The Gathering Foundations - Jumpstart Booster6%$7 avg
  • Magic: The Gathering Modern Horizons 3 - Play Booster4%$13 avg
  • Magic: The Gathering FINAL FANTASY - Collector Booster Sample3%$15 avg
  • Magic: The Gathering Mystery Booster 23%$16 avg

Built from the 576 indexed pulls of this pack so far — a record of what has come out, not a promise about what is left.

04 / Floor safety

Sealed Magic: The Gathering Booster floor safety & buyback reality

The two ways average EV lies to you — how top-heavy the pack is, and what FMV actually converts to in cash — then which exit pays most.

In Sealed Magic: The Gathering Booster, the top 2% of pulls account for 12% of all pulled value — low dilution. Value is spread fairly evenly across the pool, so the average is close to what a typical rip returns. The observed instant-offer ratio is 85% of FMV, which is the cash number every verdict on this page already uses.

Floor safety

low dilution

12% of everything this pack has paid out came from just the top 2% of pulls. Value is spread broadly across pulls — the average EV is a fair picture of a typical rip.

Buyback reality

84.6% of FMV observed

Across offers we've indexed, a $100 FMV pull cashes out around $85 if you instant-sell — below the advertised ~90%, so FMV is not your exit price. Every number in our verdicts already uses this haircut.

Holding, listing, or physically redeeming can beat the instant offer — but redemption shipping (typically $16+) eats small wins.

Net exit value

554 paired pulls · 96% bid coverage · confidence 100%

Instant-selling a typical pull here returns $13.11 $2.32 below sticker FMV (15.0% haircut). That figure is the average of bids we actually recorded, not an assumed 90%.

Pro compares all three exits side by side, with the redemption breakeven and the value-by-value haircut curve for this pack.

Bids are recorded, resale is not. Instant-buyback figures are real offers captured at index time and can move. Redemption shipping starts near $16 in the US, is higher internationally, and is charged per shipment — batching pulls lowers it. We publish no resale estimate, liquidity score, or time-to-sell, because no such data is available to us. How buyback works

05 / Observed odds

Sealed Magic: The Gathering Booster odds — observed, not posted

Reconstructed from real pulls, so it reflects the pool as it drains — posted odds can't do that.
  • Under $4
  • $4 – $8
  • $8 – $15 · beats the pack
  • $15 – $38 · big hit
  • $38+ · chase

Observed across 576 indexed pulls — what actually came out of this pack, independent of the posted odds. The 48h column shows tier drift: a falling green tier means the good cards are leaving the pool.

07 / Big hits

Biggest Sealed Magic: The Gathering Booster pulls

08 / EV history

Sealed Magic: The Gathering Booster EV over time

Snapshot per scraper run. The dashed line is break-even — EV above it is +EV.

Calibrated EV currently sits at $16.09, and has moved up 4.3% over the last 7 days.

$16.01EV

EV over time: 72 points from Sep 4 to Sep 10, starting at $15 and ending at $16, up overall (+3.8%), ranging between $14 and $16.

09 / Quick answers

Sealed Magic: The Gathering Booster — quick answers

Is Sealed Magic: The Gathering Booster worth buying right now?
This listing is sold at 3 price points ($10, $25, $50) under one name, so there is no single verdict. Against its calibrated EV of $16.09, the EV ratio is 1.61x at $10, 0.64x at $25, 0.32x at $50 — the cheapest variant offers the best odds of breaking even.
What is the EV of Sealed Magic: The Gathering Booster?
The calibrated EV is $16.09 against a pack price of not yet set, with a typical (median) pull of $7.50 across 576 indexed pulls.
What are the real odds of beating the pack price on Sealed Magic: The Gathering Booster?
100.0% of indexed pulls met or beat the pack price. These are observed odds reconstructed from real pulls, not the posted odds.
What is the typical pull from Sealed Magic: The Gathering Booster?
The median pull is $7.50 — half of all indexed rips returned less than that. The single best recorded pull is $113.50.

10 / Pull log

Latest Sealed Magic: The Gathering Booster pulls

Compare Sealed Magic: The Gathering Booster with other Magic The Gathering packs

Same math, same methodology — cash-out ratios after each pack's own buyback, so the comparison is apples to apples.

Understand these numbers

Every figure on this page — EV, EV ratio, hit rate, dilution — is defined once and computed the same way for every pack.

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